Saturday, September 5, 2009

War3多開 1.24b

Allows multiple warcraft 3 instances and joining your own LAN game.
The file must be placed within your Warcraft 3 folder or it will fail. Must
be run as administrator.

1.24b

Friday, September 4, 2009

NEGiES 日文限流軟體

很久沒更新的官網

拿來限制上傳地圖速度還不錯用

NEGiES1.57 可以不用安裝

NEGiES2 要先到driver的目錄先安裝driver後才能用
64bit用amd64目錄的,32bit就用i386
在inf檔案右鍵選安裝

Saturday, August 29, 2009

[1.23]Opensource Hack with Many offsets! by sd333221

現在差不多都1.24了,留個備份
僅提供研究,使用後果自行負責


作者是sd333221

//SimpleWc3Hack for Warcraft 3 Patch 1.23...
#include
#include
#include
using namespace std;

DWORD GetPIDForProcess (char* process);
void EnableDebugPriv();
DWORD GetDLLBase(char* DllName, DWORD tPid);

#define PATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast(gameBase+i),w,l,&dSize)
#define NPATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast(i),w,l,&dSize)

int main()
{
cout << "SimpleWc3Hack v2.1 by sd333221 loaded (for WC3 v1.23)!" << endl << endl; cout << "Searching Wc3..." << endl; if(GetPIDForProcess("WAR3.EXE") == 0) { cout << "Warcraft 3 was not found..." << endl; system("Pause"); exit(0); } else { cout << "Getting debug privileges..." << endl; EnableDebugPriv(); cout << "Opening Warcraft 3 Process..." << endl; HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, false, GetPIDForProcess("WAR3.EXE")); if(hProc) { cout << "Process opened... Patching" << endl; DWORD gameBase = GetDLLBase("Game.dll",GetPIDForProcess("WAR3.EXE")); DWORD dSize = 0; PATCH(0x3A1E9B,"\x90\x90",2); //Patch 6F3A1E9B to nop nop :-) if(dSize == 0) { cout << "Failed to patch showunitsingame" << endl; } PATCH(0x361DFC,"\x00",1); if(dSize == 0) { cout << "Failed to patch showunitsmap" << endl; } PATCH(0x285B8C,"\x90\x90",2); if(dSize == 0) { cout << "Failed to patch clickableunits" << endl; } PATCH(0x285BA2,"\xEB\x29",2); if(dSize == 0) { cout << "Failed to patch clickableunits (2nd patch)" << endl; } PATCH(0x28345C,"\x40\xc3",2); if(dSize == 0) { cout << "Failed to patch revealillu" << endl; } PATCH(0x73DEC9,"\xB2\x00\x90\x90\x90\x90",6); if(dSize == 0) { cout << "Failed to patch removefogingame" << endl; } PATCH(0x431556,"\x3B\xC0\x0F\x85\xC0\x00\x00\x00\x8D\x8B\xF0\x00\x00\x00\xE8\x07\x3D\x03\x00\x3B\xC0\x0F\x85\xAD\x00\x00\x00",27); if(dSize == 0) { cout << "Failed to patch pingsignal" << endl; } PATCH(0x362211,"\x3B\xC0\x0F\x85\x30\x04\x00\x00",8); if(dSize == 0) { cout << "Failed to patch showinvisiblemap" << endl; } PATCH(0x356E7E,"\x90\x90\x90",3); if(dSize == 0) { cout << "Failed to patch showinvisiblemap" << endl; } PATCH(0x3C5C22,"\xEB",1); PATCH(0x3C135C,"\xB8\xFF\x00\x00\x00\xEB",6); if(dSize == 0) { cout << "Failed to bypass DotA -ah command" << endl; } PATCH(0x3F92CA,"\x90\x90",2); PATCH(0x3A1DDB,"\xEB",1); if(dSize == 0) { cout << "Failed to enable viewable items" << endl; } NPATCH(0x4559EC,"\x60\x0B\xC0\x75\x2F\x8A\x8E\xD0\x02\x00\x00\x80\xF9\x01\x74\x51\xC6\x86\xD0\x02\x00\x00\x01\xC6\x86\xD1\x02\x00\x00\x01\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\x01\x01\xFF\xFF\x15\x60\x5A\x45\x00\xEB\x2D\x8A\x8E\xD0\x02\x00\x00\x80\xF9\xFF\x74\x22\xC6\x86\xD0\x02\x00\x00\xFF\xC6\x86\xD1\x02\x00\x00\xFF\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\xFF\xFF\xFF\xFF\x15\x60\x5A\x45\x00\x61\xB8\x01\x00\x00\x00\x23\xD8\x89\x44\x24\xE4\xFF\x35\x65\x5A\x45\x00\xC3",116); DWORD addr[3]; addr[0] = gameBase + 0x29E270; //References to the Game.dll addr[1] = gameBase + 0x39A3BF; // addr[2] = 0x4559EC; //Detour NPATCH(0x455A60,&addr[0],sizeof(DWORD)); NPATCH(0x455A65,&addr[1],sizeof(DWORD)); NPATCH(0x455A6A,&addr[2],sizeof(DWORD)); PATCH(0x39A3B9,"\xFF\x25\x6A\x5A\x45\x00",6); //Plant detour if(dSize == 0) { cout << "Failed to enable colored invisibles" << endl; } PATCH(0x2030DC,"\x90\x90\x90\x90\x90\x90",6); PATCH(0x34FC68,"\x90\x90",2); if(dSize == 0) { cout << "Failed to enable view skills" << endl; } PATCH(0x28EBCE,"\xEB",1); PATCH(0x34FCA6,"\x90\x90\x90\x90",4); if(dSize == 0) { cout << "Failed to enable view cooldowns" << endl; } PATCH(0x285BA2,"\xEB",1); if(dSize == 0) { cout << "Failed to enable click invisible units" << endl; } //Tradeamount disabled /*PATCH(0x34E762,"\xB8\x00\x00\x00\x00\x90",6); DWORD highTradeAmount = 200; PATCH(0x34E763,&highTradeAmount,sizeof(DWORD)); PATCH(0x34E76A,"\xB8\x00\x00\x00\x00\x90",6); DWORD lowTradeAmount = 100; PATCH(0x34E76B,&lowTradeAmount,sizeof(DWORD)); if(dSize == 0) { cout << "Failed to patch tradeamount" << endl; }*/ cout << "Show hero icons: " << endl; cout << "Press F1 to view all hero icons, F2 for enemy icons, F3 for ally icons, any key for nothing!" << endl; system("Pause"); if(GetAsyncKeyState(VK_F1)) { PATCH(0x371581, "\x5B\x26",2); PATCH(0x371587, "\x90\x90\x90\x90\x90\x90",6); if(dSize == 0) { cout << "Failed to patch view all icons" << endl; } } else if(GetAsyncKeyState(VK_F2)) { PATCH(0x371581, "\x5B\x26",2); PATCH(0x371587, "\x0F\x85\x8F\x02\x00\x00",6); if(dSize == 0) { cout << "Failed to patch view enemy icons" << endl; } } else if(GetAsyncKeyState(VK_F3)) { PATCH(0x371581, "\x5B\x26",2); PATCH(0x371587, "\x0F\x84\x8F\x02\x00\x00",6); if(dSize == 0) { cout << "Failed to patch view ally icons" << endl; } } else { cout << "View hero icons not enabled!" << endl; } Sleep(1000); cout << "Unlimited camera zoom" << endl; cout << "Press F1 to enable camera zoom" << endl; system("Pause"); if(GetAsyncKeyState(VK_F1)) { float zoom = 0; cout << "Please enter zoom: "; cin >> zoom;

PATCH(0x285B68, "\xE9\x04\xA3\x5E\x00",5);
PATCH(0x86FE71, "\xE8\xDA\x13\xCC\xFF\x6A\x01\x6A\x00\x68\xCC\xCC\xCC\xCC\x6A\x00\x8B\x0D\xD8\xA7\xAB\x6F\x8B\x89\x54\x02\x00\x00\xE8\x8E\x65\xA9\xFF\xE9\xD6\x5C\xA1\xFF",38);
PATCH(0x86FE7B,&zoom,sizeof(DWORD));
}


cout << "Done, goodbye!" << endl;
system("Pause");
exit(1);


}
else
{
cout << "Warcraft 3 could not be opened..." << endl;
system("Pause");
exit(0);
}
}
return 0;
}

//Queries the ProcessId of a certain process
DWORD GetPIDForProcess (char* process)
{
BOOL working=0;
PROCESSENTRY32 lppe= {0};
DWORD targetPid=0;

HANDLE hSnapshot=CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS ,0);
if (hSnapshot)
{
lppe.dwSize=sizeof(lppe);
working=Process32First(hSnapshot,&lppe);
while (working)
{
if(_stricmp(lppe.szExeFile,process)==0)
{
targetPid=lppe.th32ProcessID;
break;
}
working=Process32Next(hSnapshot,&lppe);
}
}

CloseHandle( hSnapshot );
return targetPid;
}

//Enables to open other processes
void EnableDebugPriv()
{
HANDLE hToken;
LUID sedebugnameValue;
TOKEN_PRIVILEGES tkp;

if ( ! OpenProcessToken( GetCurrentProcess(),
TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken ) )
return;
if ( ! LookupPrivilegeValue( NULL, SE_DEBUG_NAME, &sedebugnameValue ) ){
CloseHandle( hToken );
return;
}
tkp.PrivilegeCount = 1;
tkp.Privileges[0].Luid = sedebugnameValue;
tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
if ( ! AdjustTokenPrivileges( hToken, FALSE, &tkp, sizeof tkp, NULL, NULL ) )
CloseHandle( hToken );
}

//Gets the base of our dll
DWORD GetDLLBase(char* DllName, DWORD tPid)
{
HANDLE snapMod;
MODULEENTRY32 me32;

if (tPid == 0) return 0;
snapMod = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, tPid);
me32.dwSize = sizeof(MODULEENTRY32);
if (Module32First(snapMod, &me32)){
do{
if (strcmp(DllName,me32.szModule) == 0){
CloseHandle(snapMod);
return (DWORD) me32.modBaseAddr;
}
}while(Module32Next(snapMod,&me32));
}

CloseHandle(snapMod);
return 0;
}

Sunday, July 26, 2009

Vista UAC 相容程式

Linker -> Manifest File

Saturday, July 25, 2009

很奇怪的ggc

付費會員才能看到ping的數字
非付費只能看到線條
ping值到150都還是單線
150左右的玩過一次,常常會有spike發生 (因為lan lantency 100?)


付費並沒有從ggc官方得到任何連線品質上的提高
除了可以擠進房間以外,沒有吸引人的地方...
如果想看ping值不想付費,請自己想辦法弄到修改版的ggc吧


正規的ladder功能被拔掉了
弄了dota的ladder,卻沒有AT的功能


GGTV還是一樣的濫
GGC從來不採納,也不回應我的任何建議
某次更新說可自動下載地圖
實際使用的結果是騙人的

Wednesday, July 22, 2009

聽說現在Bnet CG還是有辦法開圖

辦法就是先跟Bnet斷線 (不會跳出已經進入的CG)

斷線Warden就會失效了,就隨便開了

這招配合多開,可以一個人玩人數限制的地圖

Tuesday, July 21, 2009

War3多開 1.23有效

丟入War3目錄執行即可

視窗化加 -window

建捷徑在目標改
"D:\Warcraft III\TFTLaunch.exe" -window



run multiple war3